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“Exile: Year Three, Day 264. It is time to test the ritual again. I believe I’ve finally discovered the cause of my last attempt’s failure. The runes I devised to steady the breach could not handle the strain and collapsed partway through. The breach’s sudden closure sealed the rabbit I’d been working on inside the Void. I wonder what will become of it...but one project at a time. The runes have been adjusted to support the amount of energy the ritual consumes, and Karak has managed to capture a wolf alive to use as my next subject. A larger, stronger animal no doubt is a better candidate to survive the Void essence I must feed it. If my hypotheses are correct, the creature will adapt and grow with the Void energy, mutating into a form that can properly contain it. I must confess, I am excited. Today we might see the very future of our race. If I am successful in this attempt, I can begin human trials at once.”
-Excerpt from Arachnos’ journals
Last year Indie Boards and Cards Cards & Action Phase Games released the exciting standalone co-op deckbuilder Aeon’s End: Legacy. This year we are excited to expand the Aeon’s End universe with Aeon’s End: The New Age. This expansion introduces an infinitely replayable Expedition Mode which builds on the existing Aeon’s End lore. It also includes all new mages, nemeses, as well as gems, relics, and spells that are compatible with all existing content. Aeon's End: The New Age is a standalone expansion that can be mixed and matched with the other standalone games. If you aren’t familiar with Aeon’s End, you can check out the BGG page or watch The Dice Tower review where it was given the Seal of Excellence.
Aeon’s End: The New Age is a cooperative deck-building game for 1-4 players that plays in 60 minutes per game. Read our draft rulebook here.
Into the Wild includes 1 Nemesis Mat and Card Divider, 2 Mage Player Mats, 17 Nemesis Cards, 40 Player Cards, 18 Treasure Cards, and a new story continued from The New Age narrative.